////////////////////////////////////////////////////////////////////////////////
//                                                                            //
// This file is a part of PMCG project. PMCG is the acronym of Physical       //
// Methods in Computer Graphics.                                              //
//                                                                            //
// Classical algorithms in computer graphics use discrete objects in 3D space //
// like vectors, matrices, triangles, planes. Physical way use an  analytical //
// objects like function, scalar and vector fields. Physical way gives new    //
// look to classical algorithms and allows to overcome some difficulties of   //
// pure geometric methods.                                                    //
//                                                                            //
// Project site:                                                              //
//     http://code.google.com/p/pmcg/                                         //
//                                                                            //
////////////////////////////////////////////////////////////////////////////////

#ifndef ERRORCODES_H
#define ERRORCODES_H

//! Definitions of the project error code.
enum ErrorCodes
{
    PINGP_OK = 0,
    PINGP_IVALID_ARGS = 1,
    PINGP_IO_ERROR = 2
};

#endif // ERRORCODES_H
